Tuesday, October 23, 2012

Valley of Four Winds Rare Champions


Hello again , as I promised, I've done second zone too. Going slowly, but I'll do them all, for sure. Let's start again same pattern like last thread (for those who didnt read first one)

Each zone in Pandaria has a total of 8 rare champions, each one representing a different Pandarian race: 


  1. Pandaren
  2. Mantid
  3. Saurok
  4. Mogu Warrior
  5. Mogu Sorcerer
  6. Yaungol
  7. Jinyu
  8. Hozen.
... and each race has it's own set of unique abilities... 



Nasra Spothide
Nasra Spothide can be found under the pagoda between the two bridges crossing over from Jade Forest.
Like other Pandaren her three abilities are Chi BurstHealing Mists and Spinning Crane Kick. The most important thing to know when taking him (and other Pandaren rares) down is to interrupt Healing Mists, and run away from Spinning Crane Kick. Ranged players should also stand within 15 yards of him to avoid his Chi Burst which deals some pretty massive damage.
Nasra has a chance to drop the Seed of Tranquil Growth (which is only worth mentioning) + other blues.




Bonobos
Bonobos can be found In the middle of the Paoquan Hollow jungle.
Bonobos abilities are: BananarangGoing Bananas and Toss Filth. Bananarang deals a hefty amount of damage, just move to the side to get out of it's path. Going Bananas is the ability he uses that can be the killer. He jumps around, and if he lands on you it'll knock out over half of your health in one shot. It's rather difficult to avoid this, be ready for some defensive cd's and/or heals.
Before engaging Bonobos, it's a good idea to clear the surrounding area of mobs.
Bonobos has a chance to drop Magic Banana (which is only worth mentioning) + other blues.




Salyin Warscout
Salyin Warscout, he patrols along the Yan-Zhe river just east of the Silken Fields.
His abilities are: Grappling HookVanishSmoked Blade and Vicious Rend. The most important of his abilities to watch out for is Smoked Blade. He will use this right after he breaks out of stealth. This ability can be avoided by either using an aoe ability while he's in stealth to break him out of it early, or by not letting him stealth in the first place. You will have a moment to hit him just before he disappears. If he does vanish entirely, get ready to use some defensive cool-downs.
Salyin has a chance to drop Salyin Battle Banner (which is only worth mentioning) + other blues.




Nal'lak the Ripper
He patrols up in the air above the Mantid infested village at the leftmost edge of the map, next to the great wall. 
Unless you /target him or use an addon like NPCscan, it can be hard to spot him among all the other mantids flying around.
He has three abilities to be aware of: Blade FlurryTornado and Windsong. Tornado and Blade Flurry are the abilities to watch out for. The tornado will move around and deal massive damage to anyone it strikes. Blade Flurry should be avoided at all costs, it's casted as a cone in front of him and will pretty much destroy any level 85 who stands in it.
Nal'lak has a chance to drop Dynasty of Steel (which is only worth mentioning) + other blues.




Jonn-Dar
John-Dar, his name are an obvious reference to John Deer, because of agriculture in valley of four winds. 
He can be found in the small ruins on the south-west edge of the Torjari Pits, near Nesingwary.
He uses three different abilities, those are: Devastating ArcSummon Quilen and Titanic Strength. Devastating Arc is the ability to look out for here. It's a frontal attack that deals massive damage. Melee can simply run behind him and ranged shouldn't have much trouble moving out of the way. He periodically summons a Quilen add that does little damage. It can be cc'd or ignored.
John-Dar has a chance to drop Terracotta Fragment (which is only worth mentioning) + other blues.




Blackhoof
Blackhoof may be found just north of the Stormstout Brewery, skinning a dead Sungraze Mushan.
His abilities are: Bellowing RageRushing Charge and Yaungol Stomp. Yaungol stomp does some heavy damage, but the range is small - so it's easy to move away from. Bellowing rage you need to be aware of. He deals a lot more damage when this buff is up, combined with Rushing Charge the results can be devastating. When he uses Bellowing Rage, he will be slowed though - so it is possible to just run out of striking range until the buff wears off.
He has a chance to drop Battle Horn (which is only worth mentioning) + other blues.




Sulik'shor
He can be found in front of the Cavern of Endless Echoes, north of The Heartland by Cattail Lake.
Also he has a couple of abilities to be aware of. Those are Shadowbolt and Voidcloud. Shadowbolt deals a moderate amount of damage and can be interrupted. Voidcloud hurts, it appears as a dark purple area on the ground and is VERY easy to notice and move out of. 
Sulik'shor has a chance to drop Crystal of Insanity (which is only worth mentioning) + other blues.




Sele'na
She can be found iIn the Gilded Fan marsh, north of Halfhill.
Sele'na has three abilities, they are: Rain DanceTorrent and Water Bolt. The absolute most important thing you need to know when fighting him is to interrupt Torrent! If not interrupted, this spell will kill his main target. Rain dance hurts, but it is survivable. The rain droplets can be moved away from, this spell can also be interrupted (but I like to save my interrupts for Torrent because of cool-downs).
She has a chance to drop Overgrown Lilypad (which is only worth mentioning) + other blues.




Galleon
Galleon is a world-boss, and he can be found at this location 70.8,63.4
Because he got a big drop list, I'll just put link (Galleon - NPC - World of Warcraft)



To be continued ...


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